

ĭue to the lack of publisher support, the development team provided early access to the game via pre-orders on the official Next Car Game website as well as Steam Early Access and also created a Kickstarter campaign as alternate means of raising revenue in order to develop the game. In a press release published by Eurogamer, Next Car Game was officially announced for PC. In an interview with IGN, lead game designer Janne Suur-Näkki stated that the game should reach a "feature-complete state" in 2014, with all key features implemented. Development ĭevelopment on Wreckfest began in 2012 under the working title Next Car Game, and was first announced by Bugbear Entertainment on the Next Car Game blog in August 2013. While Wreckfest's focus on physics and vehicular damage is similar to previous destruction-based racing games such as Criterion's Burnout, it follows a somewhat slower and more strategic approach, resulting in a more traditional racing gameplay experience than in comparable games. The races themselves focus heavily on "vehicular combat", where players have to find a balance between defensive tactics such as avoiding or blocking opponents and more aggressive tactics such as ramming opponents and shunting them into barriers to put them out of the race and earn points. The game features three modes: career, multiplayer and custom events. Players are also able to buy and sell vehicles, customise vehicles, and perform upgrades.
NEXT CAR GAME TECH DEMO 2.0 MANUAL
Before participating in an event, the player is allowed to choose a vehicle, select from a variety of assist levels (whether to use a manual or automatic transmission, ABS, AI difficulty, etc.). The player controls a car in a race or demolition derby, the goal being to win the race or be the sole survivor of the derby respectively.


The racing gameplay follows the same fundamental rules as most modern racing games, such as Need for Speed or Gran Turismo. The game includes a variety of gameplay features, namely banger racing and demolition derby.
